

Probably the best known artists who spend a lot of time thinking about how large scale work can be presented are Christo and Jeanne-Claude. Their relationship itself is interesting, as she tends to deal with the project management side of things while he concentrates on how ideas are visualised. See http://www.christojeanneclaude.net/
One area I haven’t mentioned is visualisation of ideas, so that potential audiences can see what might be constructed and so (in Christo’s case) that fund raising exhibitions of the drawings can be held. Christo’s drawings are a wonderful example of how traditional skills can be utilised as part of this process. Skills in image selection, linear perspective rendering, mark making, composition and control of atmospheric perspective all combine to give his drawings a conviction that perhaps a computer generated 3D model would not have. However an artist like Michael Pinsky http://www.michaelpinsky.com/ uses computer generated imagery to visualise many of his projects and the feedback from commissioners is that one of the reasons he gets so many good public art commissions is that his visualisations are so strong. See the image of the 'radio building' above. Whether you use collage, CGI or drawing, visualisation skills are vital to any artist thinking of working publicly. This is one of the areas we will be looking for evidence of when we come to assess this module.
One area I haven’t mentioned is visualisation of ideas, so that potential audiences can see what might be constructed and so (in Christo’s case) that fund raising exhibitions of the drawings can be held. Christo’s drawings are a wonderful example of how traditional skills can be utilised as part of this process. Skills in image selection, linear perspective rendering, mark making, composition and control of atmospheric perspective all combine to give his drawings a conviction that perhaps a computer generated 3D model would not have. However an artist like Michael Pinsky http://www.michaelpinsky.com/ uses computer generated imagery to visualise many of his projects and the feedback from commissioners is that one of the reasons he gets so many good public art commissions is that his visualisations are so strong. See the image of the 'radio building' above. Whether you use collage, CGI or drawing, visualisation skills are vital to any artist thinking of working publicly. This is one of the areas we will be looking for evidence of when we come to assess this module.
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